Papercut shader preview: A layered cut-paper scene with real shadows and parallax.
ittybitty

Papercut

A layered cut-paper scene with real shadows and parallax.

Code

The usage always matches the preview, layers and performance settings included. No build step or package.

Use as
Code view

Copy embed gives one block to paste into any page or site builder, no setup. For your own code: add papercut.js, ittybitty-shader.js, runtime.js, pointer.js next to this page. Highlighted values follow the controls.

<!-- Quickest: one element. Size it with CSS; it fills its box. -->
<script type="module" src="./ittybitty-shader.js"></script>
<ittybitty-shader effect="papercut" style="width: 100%; aspect-ratio: 16 / 10;"></ittybitty-shader>

<!-- Or with JavaScript, for full control: -->
<canvas id="papercut" aria-hidden="true" style="width: 100%; aspect-ratio: 16 / 10; display: block"></canvas>

<script type="module">
  import { papercut } from './papercut.js';

  const canvas = document.getElementById('papercut');
  const effect = papercut(canvas, {
    showSky: true,
    showSun: true,
    showShadows: true,
    showGrain: true,
    scene: 'hills',
    layers: 6,
    depth: 0.6,
    speed: 0.3,
    seed: 3,
    interactive: true,
    responsiveness: 0.5,
    sky: '#f6d7b0',
    far: '#e9a07a',
    near: '#3b2a4a',
    // Performance
    dpr: 2,
    adaptive: true,
  });

  // Later: effect.set(…), effect.pause(), effect.resume(), effect.destroy()
</script>

Details

Sheets of coloured card cut into hills, peaks, waves or a pine forest, stacked in a shadow box. Each has the grain of card and a cut edge that catches the light, and throws a soft copy of its silhouette onto the sheet behind. Colours run from pale at the back to deep at the front. The pointer shifts the sheets by their depth, and the scene drifts slowly.

Payload
6.9 KB brotli for papercut.js and ittybitty-shader.js and runtime.js and pointer.js, measured at build time. See the method.
Resolution
Device pixel ratio capped at 2.
Frame rate
Display rate while drifting.
When unseen
Stops rendering when the canvas leaves the viewport or the tab is hidden, and resumes where it left off.
Reduced motion
Shows a single still frame. The pointer still shifts the sheets.
Layers
Up to five effects fuse into one shader and one draw call. Filters such as dithering and halftone process the layers beneath them.
Browsers
Any browser with WebGL2: Chrome and Edge 56+, Firefox 51+, Safari 15+.
Licence
MIT. Copy it, change it, ship it.