
ittybitty
Aurora
The northern lights folding over a starry sky, green below and violet above.
This browser cannot run WebGL2, so this is a still image. The code below works wherever WebGL2 is available.
Code
The usage always matches the preview, layers and performance settings included. No build step or package.
Copy embed gives one block to paste into any page or site builder, no setup. For your own code: add aurora.js, ittybitty-shader.js, runtime.js next to this page. Highlighted values follow the controls.
<!-- Quickest: one element. Size it with CSS; it fills its box. -->
<script type="module" src="./ittybitty-shader.js"></script>
<ittybitty-shader effect="aurora" style="width: 100%; aspect-ratio: 16 / 10;"></ittybitty-shader>
<!-- Or with JavaScript, for full control: -->
<canvas id="aurora" aria-hidden="true" style="width: 100%; aspect-ratio: 16 / 10; display: block"></canvas>
<script type="module">
import { aurora } from './aurora.js';
const canvas = document.getElementById('aurora');
const effect = aurora(canvas, {
showSky: true,
showStars: true,
showLights: true,
speed: 0.4,
zoom: 1,
intensity: 1,
height: 0.6,
folds: 0.6,
rays: 0.6,
stars: 0.6,
low: '#35ff9a',
high: '#9a4dff',
sky: '#050a18',
// Performance
dpr: 1.5,
adaptive: true,
});
// Later: effect.set(…), effect.pause(), effect.resume(), effect.destroy()
</script>
Details
Curtains of light traced through a stack of altitudes, so they have real depth: thin sheets that fold and drift, combed into fine vertical rays, glowing green at their crisp lower edge and fading to violet in their high reaches, as the real aurora does.
- Payload
- 5.5 KB brotli for aurora.js and ittybitty-shader.js and runtime.js, measured at build time. See the method.
- Resolution
- Device pixel ratio capped at 2.
- Frame rate
- Display rate.
- When unseen
- Stops rendering when the canvas leaves the viewport or the tab is hidden, and resumes where it left off.
- Reduced motion
- Shows a single still frame. Controls still update it.
- Layers
- Up to five effects fuse into one shader and one draw call. Filters such as dithering and halftone process the layers beneath them.
- Browsers
- Any browser with WebGL2: Chrome and Edge 56+, Firefox 51+, Safari 15+.
- Licence
- MIT. Copy it, change it, ship it.